milkmade ranks

Hey musers,

So some of the questions I have been seeing with the announcement of the changes to the way milkmade gen is calculated made me think that maybe the creators’ thought process on what the stats mean and how the ranks should work should be spelled out. Now its not our intention to tell anyone how they should use the system or play the game. Its still totally up to you what you want to do with it and how you want to enjoy it but this is a little of what we are thinking. This of course is all subject to change as we see how these work out in practice, just like we changed the way servants calculated for generation points, or added persistence as a stat.

MoT (milk over time)

This is a producer stat and the main area for producers to complete. It was also the first stat to have any bonus associated with it. Rising in this stat gives you access to new appearance features and increases your lactation rate.

Lifetime Milk Intake and Persistence

This is a drinker stat and one way for drinkers to compete. Originally we only had Lifetime Milk Intake but then found that did not really accurately reflect current active players so we added Persistence as well. At current there is no bonus associated with these stats.

Storage or Milk Assets

The amount of milk stored is a more general stat that anyone can compete in if they want to, however it does come at a time and linden cost and has the risk of being spoiled if the owner of the tanks does not continue to be active in the game.


We knew there was a desire for the system to have a master servant component, but we wanted this to be incorporated into the game not just an after thought to accommodate peoples rp styles. It is certainly not needed but if people did want to play with this relationship we wanted there to be away for it to be part of the game. So we made Generation as a way to rank masters. This number considers storage, an investment and a risk, servants, and the players own activeness in the game, persistence. We recognized that those that did well with this would probably be working with a large number of servants and we understand the work that goes in the managing a successful group. So we added generation bonuses. This bonus does two things, it makes the top gen’s milk a little more desirable and gives an incentive to sell milk which impacts the storage stats giving more room for competition.

Again anyone can play with the game how they choose to we are not saying anyone needs to focus on a stat or any stat but this is just the thinking that has gone into the way we manage the stats and any bonus we may add in the future related to them.

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