Appliers part 1 Clothing

Hey musers,

We are going to be covering appliers, what they are, how they work and some basic of how to make them. While these posts will hopefully be helpful we can’t support third party work or aid in content creation.

An applier for prim or mesh breasts is an object that is scripted to work with the breasts to put or “apply” a texture to a particular part of the breasts. Different brands will use a different script set ups to make the applier work so not every applier is compatible with every brand of breast. :mused: breasts both full breasts and milkmade will work with the :mused: appliers that you can get in the developer kits for them, both kits are available in the in world shop. For clothing appliers they also support eCorp, Lolas, iboobs, eboobs, and foxbean. For today’s post we will focus on clothing appliers and  later we will look at skin appliers.

If you have clothing with appliers that you would like to use what you will need to do is set the appropriate layer visible via the breast menu and then wear or rez the applier. Some makers will have you wear the applier and it will auto apply but if that does not work you can rez the applier and click it. If you have just worn a copy of the breasts then it might take a moment for the scripts to start up before the applier can talk to them and pass the texture to be applied. If you want to use the :mused: Applier Adjustment HUD then you should wear it before using the applier so the applier can pass the texture data to both the breasts and the HUD.

Clothing appliers can use two different types of textures. One is just the area of the clothing that would be covering the breasts, like this:Valentine

This gives a much better look as the whole or most of the texture is shown so there is less pixelation or distortion.

The other way to make an applier texture is to use the base shirt texture, like this:valentine shirt

The benefit to this is that you do not need to make a separate texture for the applier. This however does have the down side of only using a very small portion of the texture and resulting in it looking stretched out, fuzzy or pixelated for some textures and will require more work to set up.

To create an applier with your texture you will need to rez a copy of the applier that you got in the developer kit and open the script inside that is called _config_5d. You will see something that looks like this:

Clothing applier UUID

To put your texture into it right click the texture and select “Copy Asset UUID” from the menu. And then paste that UUID into the section of the script that sets the shirt texture it will look something like this “6c0253e0-4d81-78d5-332d-a87a5641df51” and save the script.

If you are using the first type of applier texture that might be all you need to do. If not then you will need to use the applier you have created to apply it to the breasts (and applier adjustment HUD) you can edit the positioning from there with the edit tools directly or with the Applier Adjustment HUD. Once you have gotten the texture positioned the way you want it you will need to take the numbers for color, repeats, offset and rotation. In most cases the color and rotation will be unchanged.Clothing applier texture

In the edit window you will see Repeats per face Horizontal (U) and Vertical (V) the same for texture offset. These are put into the script as a three number set the third will always be 0.000000 where the first is your horizontal or U and the second is your vertical or V.

If you were using the :mused: Applier Adjustment HUD you can have it “show settings in chat history” and get your numbers from there.

After you have saved the script with the updated positioning for the texture use the applier again to be sure that everything looks right and if not make any changed you need to make in the same way. Once you are satisfied with the placement of the texture change the name of the applier object so you will know what outfit it is for and take it back into your inventory.

If you are using the applier to tint the texture you will need to convert the RGB numbers into RGB vector format this can be done by dividing the RGB number by 255 so that a purple which is 156, 91, 196 would be 0.61, 0.36, 0.77.  With white being 1.0, 1.0, 1.0 and black being 0.0, 0.0, 0.0.

Rotation is in radians rather than degrees and so it can’t be taken direct from the edit widow output. I would highly recommend using the Applier Adjustment HUD to get this number. Or you can do a google conversion search of degrees to radians.

In the next part of this series we will discuss skin appliers.

The Whore Couture Fair 2

Hey musers!

Its time! Just a quick reminder that :mused: is participating in The Whore Couture Fair 2 which starts today and runs until the end of the month. You can find :mused: at in the fair.

The Whore Couture Fair 2
March 1st – 31st, 2013

:mused: at The Whore Couture Fair 2

Hey musers!

I am super excited to let you all know that :mused: will be participating in the Whore Couture Fair 2!

It is an event to help you get in touch with your inner naughty girl as they say on their blog; “Deep inside every woman is a dirty girl waiting to come out, a locked up closet whore that needs to be unleashed! Whore Couture can help you to achieve such thing. All the naughty and kinky desires will be release at this Fair!” I went to this event last year and there were a ton of great venders and designers there it was a really big event. You can check out their blog for a list of the other venders who will be there, I can tell you its a long list. Fortunately you will have some time to check it out and make sure you have time to hit every designer because it runs for all 31 days of march. We are so excited to be involved!

The Whore Couture Fair 2
March 1st – 31st, 2013

Why Prim Breasts?

Hello musers!

Today I wanted to delve a little into a question a good friend asked me when I told them I worked for :mused: Why?

Or more accurately Why prim breasts? For me it started with Zin, my partner, she wanted a curvier shape for her avatar and is a bit of a visualphile and so the distortion you get to textures and shape that comes from enlarging the base avatar mesh was just not going to cut it. So she started looking around and ultimately settled on :mused: full breasts for her first pair. I will admit I was skeptical. I mean wouldn’t she have a hard time with clothes for them and wasn’t all the prim breast clothes really revealing?  But she proved my stereotyping wrong and I loved the way her avatar looked once it was all set up, but it wasn’t for me I did not enlarge my breasts big enough to need them. But when a beta test announcement went out in the :mused: group Zin jumped on it, and was accepted to work as part of the milkmade closed beta. I was REALLY skeptical about this. I will admit to having all sorts of preconceived ideas about what milkmade would be like and none were very flattering until I got to know the other people testing and the creators through Zin and I loved the people. And with just about everything else my prejudice melted away in light of the reality and so I bought my first pair of prim breasts the day milkmade released I was still nervous about it, what other people might think. But I enjoyed the community, the game, the way my avatar looked because even sized down (though I tend to go bigger these days much to the delight of Zin) my avatar’s shape benefited from the detail and care that went into making the breasts.

But that’s just my story and I know many other people have other reasons for the choices they make so I asked around in the :mused: creamery group and around the store to get other peoples perspectives and stories. The most common thing I heard was that people wanted more control over there avatar’s shape and a better look. For others it was part of an RP thing, playing Ushimimi or playing with other breast and lactation fantasies. For some prim breasts helped to establish that their avatar though on the smaller size was a petite woman not a child avatar.

“I never really used prim breast before and as things started changing around my sl life last year I wanted something different, a new experience. I love to play with and take photos of my avie and when I was mused first came out I decided to jump the gun and buy them.  I like how my avie looks now.” – Kalel Mommsen

“Personally, I use prim breasts when I want to have a larger chest simply for the fact that they look better than the base avatar breasts. Not only that, there are women in RL that have huge breasts, so why not be able to represent something like that in SL with breasts that are oversized like an F cup? There are also those that have breast expansion fantasies that really can’t be done without them. The only real cons to having prim breasts are cost, so many different types and skin matching.” -Terri Modan

“Well I am picky about the prim breasts I use. Personally most look fake and to round, I use both mused and tango lola’s to have a slightly larger than avatar breast look, but try to make them natural. But why I started using them is because they look better than the avatar breasts. Some of the problems I have faced was the fact that they often look fake or to round and not enough gravity affecting them. as well getting them to match evenly with the skin I am using since I use drow skins.” -aramil Silvercloud

What about you? Why did you decided use prim breasts? Let us know in the comments.

Milk Made Update v1.10

Update Notice

:mused: Milk Made system version 1.10 has been released. We’ve fixed many bugs and added as much functionality as possible. We appreciate all your suggestions and helpful insights.

This is a required update. All breasts and storage tanks must be updated. Tanks not updated within 24hours will stop working.

 Click here for tank step by step construction

Available upon this update:

  • Clothing layer supporting 3rd party appliers (eCorp, eboobs, iboobs, lolas)
  • :mused: Spring Forage (Grass)
  • Breast Enhancement Supplement – “Volumax”
  • Breast bounce option.

Game changes:

  • Persistence will have more of an effect on your generation
  • Daily drinking limit raised to 500L
  • Hormone shots reduced to 4 hour duration


  • llTextBox for text input for RLV compliance
  • RLV Owner options: lock features such as detach and milking
  • Support System Ticket Submission is now private and not in local chat
  • Persistance Points Stat.
  • Engorged penalty lactation reduction rate enforced.
  • ‘Spring Forage’ available to restore normal lactation rate or provide added intake bonus.
  • Ability to maintain full capacity longer with new breast enlargement pills.
  • New perk added to milk produced : Users ranking higher in stats will produce milk that provides higher intake points upon consumption.
  • Ability to set tank access to ‘Family’.
  • New Post for OC scripts.
  • Replaced texture particle for lactation with new texture.
  • ‘Transfer All’ button added to pump tank.

Issues addressed:

  • Hormone shots repackaged, 5 pack available for restocking
  • Open Collar nipple menus compiled removing double menus
  • Master not clearing bug resolved
  • Double nipples after milking and other appearance issues resolved
  • Glass bottle bug and asset stats issues resolved
  • Unable to milk before .10L bug resolved. Milkable at .05 as intended.
  • Error adding user to storage device due to character name limitation addressed
  • User stats not appearing on the website resolved.
  • Milk pump sound issues resolved.
  • Storage Tank milk prim texture fixed.
  • Replaced milk lactation particles with new texture and flow.
  • nipple tape and bikini adjusted. skin does not poke through.
  • Open Collar owner not sticking.

In addition to these implementations you may have already noticed the price of milk has been raised if you have visited the :mused: creamery. This decision has been made based on the upcoming implementations and to encourage the sales through milk bars established within the community.

As always your input is appreciated, suggestions are welcome via “Suggestions” button found in the :mused: support center.

Happy Milking!

– :mused: Development Team